#include
#include
#include
#define Ammo 0xF34204
#define Wall 0xF31810
#define XRAY 0x11F2448
#define Low_STAGE_TIME 0xF8FCBC
#define JumpEffect1 0xF3B8AE
#define JumpEffect2 0xF3B8CE
#define JumpEffect3 0xF3E0D6
#define JumpEffect4 0xF8D9C2
#define JumpEffect5 0xF8E32A
#define JumpEffect6 0xF3A24A
#define accuracy 0x8A4904
#define shop1 0xFBD948
#define shop2 0xFBD980
#define shop3 0xFBDB68
#define shop4 0xFBDBD4
#define arcade1 0xF8FCE4
#define arcade2 0xF8FD10
#define arcade3 0xF8F760
#define arcade4 0xF8F74C
#define NoRules1 0xFBC0C0
#define NoRules2 0xFBC0D8
#define NoRules3 0xFBC0F0
#define NoRules4 0xFBC108
#define NoRules5 0xFBC11C
#define NoRules6 0xFBC138
#define NoRules7 0xFBC14C
#define NoRules8 0xFBC160
#define NoRules9 0xFBC174
#define NoRules10 0xFBC188
#define NoRules11 0xFBC19C
#define NoRules12 0xFBC1B0
#define NoRules13 0xFBC1C4
#define NoRules14 0xFBC1D8
#define NoRules15 0xFBC1E8
#define NoRules16 0xFBC1FC
#define NoRules17 0xFBC20C
#define NoRules18 0xFBC21C
#define NoRules19 0xFBC22C
#define NoRules20 0xFBC23C
#define NoRules21 0xFBC250
#define NoRules22 0xFBC268
#define NoRules23 0xFBC280
#define NoRules24 0xFBC298
#define NoRules25 0xFBC2AC
#define NoRules26 0xFBC2C0
#define NoRules27 0xFBC2D4
#define NoRules28 0xFBC2E8
#define NoRules29 0xFBC300
#define NoRules30 0xFBC314
#define NoRules31 0xFBC324
#define NoRules32 0xFBC334
#define NoRules33 0xFBC348
#define NoRules34 0xFBC360
#define NoRules35 0xFBC374
void write()
{
HWND fenster_handle = NULL;
DWORD process_id;
do
{
fenster_handle = FindWindow( NULL,TEXT ("S4 Client" ));
}
while( fenster_handle == NULL );
GetWindowThreadProcessId( fenster_handle, &process_id );
HANDLE prozess_handle = OpenProcess( PROCESS_ALL_ACCESS, TRUE, process_id );
void NoRules()
{
memcpy((void*)NoRules1,"LICENSE=0", sizeof(char[10]));
memcpy((void*)NoRules2,"LICENSE=0", sizeof(char[10]));
memcpy((void*)NoRules3,"LICENSE=0", sizeof(char[10]));
memcpy((void*)NoRules4,"LICENSE=0", sizeof(char[10]));
memcpy((void*)NoRules5,"LICENSE=0", sizeof(char[10]));
memcpy((void*)NoRules6,"LICENSE=0", sizeof(char[10]));
memcpy((void*)NoRules7,"LICENSE=0", sizeof(char[10]));
memcpy((void*)NoRules8,"LICENSE=0", sizeof(char[10]));
memcpy((void*)NoRules9,"LICENSE=0", sizeof(char[10]));
memcpy((void*)NoRules10,"LICENSE=0", sizeof(char[10]));
memcpy((void*)NoRules11,"LICENSE=0", sizeof(char[10]));
memcpy((void*)NoRules12,"LICENSE=0", sizeof(char[10]));
memcpy((void*)NoRules13,"LICENSE=0", sizeof(char[10]));
memcpy((void*)NoRules14,"LICENSE=0", sizeof(char[10]));
memcpy((void*)NoRules15,"LICENSE=0", sizeof(char[10]));
memcpy((void*)NoRules16,"LICENSE=0", sizeof(char[10]));
memcpy((void*)NoRules17,"LICENSE=0", sizeof(char[10]));
memcpy((void*)NoRules18,"LICENSE=0", sizeof(char[10]));
memcpy((void*)NoRules19,"LICENSE=0", sizeof(char[10]));
memcpy((void*)NoRules20,"LICENSE=0", sizeof(char[10]));
memcpy((void*)NoRules21,"LICENSE=0", sizeof(char[10]));
memcpy((void*)NoRules22,"LICENSE=0", sizeof(char[10]));
memcpy((void*)NoRules23,"LICENSE=0", sizeof(char[10]));
memcpy((void*)NoRules24,"LICENSE=0", sizeof(char[10]));
memcpy((void*)NoRules25,"LICENSE=0", sizeof(char[10]));
memcpy((void*)NoRules26,"LICENSE=0", sizeof(char[10]));
memcpy((void*)NoRules27,"LICENSE=0", sizeof(char[10]));
memcpy((void*)NoRules28,"LICENSE=0", sizeof(char[10]));
memcpy((void*)NoRules29,"LICENSE=0", sizeof(char[10]));
memcpy((void*)NoRules30,"LICENSE=0", sizeof(char[10]));
memcpy((void*)NoRules31,"LICENSE=0", sizeof(char[10]));
memcpy((void*)NoRules32,"LICENSE=0", sizeof(char[10]));
memcpy((void*)NoRules33,"LICENSE=0", sizeof(char[10]));
memcpy((void*)NoRules34,"LICENSE=0", sizeof(char[10]));
memcpy((void*)NoRules35,"LICENSE=0", sizeof(char[10]));
}
void DMGJUMP()
{
memcpy((void*)DMG_Jump1,"jump_char", sizeof(char[10]));
memcpy((void*)DMG_Jump2,"jump_char", sizeof(char[10]));
}
for( ; ; )
{
if(GetAsyncKeyState(VK_NUMPAD1))
{
*(float*)(Ammo) = -1;
MessageBoxA(NULL, "Inf. Ammo - Enabled!", "SoulBeats", MB_OK);
}
if(GetAsyncKeyState(VK_NUMPAD2))
{
*(double*)(Ammo) = 1.49;
MessageBoxA(NULL, "Inf. Ammo - Disabled!", "SoulBeats", MB_OK);
}
if(GetAsyncKeyState(VK_NUMPAD4))
{
*(float*)(XRAY) = 0;
MessageBoxA(NULL, "XRay - Enabled!", "SoulBeats", MB_OK);
}
if(GetAsyncKeyState(VK_NUMPAD5))
{
*(float*)(XRAY) = 50000;
MessageBoxA(NULL, "XRay - Disabled!", "SoulBeats", MB_OK);
}
}
if(GetAsyncKeyState(VK_NUMPAD7))
{
*(float*)(Wall) = 1337;
MessageBoxA(NULL, "Wallshot - Enabled!", "SoulBeats", MB_OK);
}
if(GetAsyncKeyState(VK_NUMPAD8))
{
*(float*)(Wall) = 2;
MessageBoxA(NULL, "Wallshot - Disabled!", "SoulBeats", MB_OK);
}
}
for(;
{
SP();
JUMPEFFECT();
DMGJUMP();
STAGETIME();
Arcade();
Shop();
Accuracy0();
NoRules();
NoSkill();
Sleep(45);
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)write , 0, 0, 0);
MessageBoxA(NULL,"Injected Successfully~ Giommi
","Team SoulBeats",MB_OK);
break;
case 2:
break;
}
return TRUE;
}